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Insect Release: Kekkei Genkai

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Insect Release: Kekkei Genkai Empty Insect Release: Kekkei Genkai

Post by Tyler Aburame Thu Jun 13, 2013 9:41 pm

Name of Kekkei Genkei: Insect Release

Clan that has this trait: The Aburame Clan

Explain how the trait is gained if it is automatically obtained or obtained over time: 

The Trait is gained at birth automatically.

Describe what it does and who can use it:

Tyler battles using his Kikai bugs and now his Army of Zerg. The way the Zerg are used is simple. Tyler is gifted with the ability to spawn Larva, once this is done the Larva mutate into Tyler's desired Zerg ally. It takes more time depending on the Zerg Tyler is trying to spawn. The Zerg also spawn much faster on Creep or if given flesh prior to metamorphosis.

Kikai Bugs: The kikai bugs being Tyler main offense and defense are equipped for just about any situation. The seal on their backs and Tyler allow them to ignore energy based attacks as the energy is safely averted into the seal, never harming the Kikai. The Kikai bugs are also capable of devouring energy from short distances and like all of Tyler's insects, house the gorems in their blood streams.

-----------Zerg or The Swarm-----------
Tyler: His body takes on a few of the traits of his fellow brethren. His body is infested with creep, his skin may shift from soft flesh to extremely hard and his reflexes and speed rival the Zerglings. He has also managed to mutate the "weapon" power into his being granting him a yellow energy to weild. It shares none of the perks nor faults of "weapons".

Corrupter: Designed solely for use against aerial targets, corruptors have enough power to bring down large ships by themselves. these giant brain-like creatures, with their snapping beaks and dangling tentacles, are usually sent in later in the fight.

Hydralisk: Hydralisk act as one of Tyler's main offensive insects. With there speed, ranged and close range capabilities Tyler never fears summoning his Hydralisk. The Hydralisk battle with their sharp claws or there ranged poison darts.

Infestor:An insidious ground unit capable of supporting all sides of combat. They can spew a volatile plague over their targets with dire effects, and they have been known to ingest infested Shinobi, carry them to a combat zone, and regurgitate them to fight for the Swarm. Perhaps the infestor’s most dangerous feature is the neural parasite, a symbiotic creature living within infestors that, when spat, attaches to an enemy and controls its mind for a short period of time. 

Baneling: suicidal zerg unit that lives to explode, spreading acid, crete, or gorems.

Roaches:The roaches are heavily armored ground units, with acid firing salvia. The roaches boast high-speed regeneration and burrowing.

Ultralisk: The ultralisk are the big bad ass of Tyler's army. Their large and armored bodies make them hard to kill and their Kaiser blades seem to tear through anything without a problem. It takes a while to summon these units but once they do.

Zerglings: Zerglings are the main force of the swarm. The are small, fast and hit harder then you’d expect. The zergling are idea for swarming and Tyler loves to swarm.

Larva: The core of the swarm. Each larva may evolve into anyone of the needed Zerg but requires a necessary mount of time depending on the Zerg.

Mutalisk: Mutalisk are flying anti air and ground units. They fire bouncing energies that target foreign enemies and crush them. Their armor is average but there speed is what counts.

Pyrolisk: After consuming Nekki Inatara, Tyler obtained a new strand of Zerg. He calls them the Pyrolisk. The Pyrolisk are tiny tick sized insects that detonate matter destroying flames, expanding for 2meters in radius.

Creep: Creep is a black liquid that Tyler and his insects spew around. This liquid auto spawns larve, houses Gorems and can be spread by all Zerg units. Tyler has a number of ways to spread this liquid and I will post them as I use them.

A general weakness: (Doesn't have to be specific ex. gouging the eyes of a sharingan user)


Fire Jutsu
Explosive techniques
Tyler Aburame
Tyler Aburame

Posts : 4
Ryo : 0
Join date : 2013-06-13

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Post by Evilpath Fri Jun 14, 2013 7:40 am

Just a few questions:


1.)  How many of these insects can you control at one time?


2.)  Generally, the Aburame Clan uses their body as a nest and host for their insects.  But I imagine The Swarm being larger.  How does this work?  Are they summons?   If so, where do they reside when they are not summoned?
Evilpath
Evilpath

Posts : 147
Ryo : 58
Join date : 2013-05-29

https://narutothebeginning.rpg-board.net

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Post by Tyler Aburame Fri Jun 14, 2013 6:51 pm

1. The big insects are harder to control, once they are out of Tyler's range. I'd say about 15 feet. So, as long as Tyler and the insects are within 15 feet of eachother, they obey without question. But he won't control more than two of the big insects at a time.

2. The Kikai bugs do actually use Tyler as a host. These as you can see, are not the same as the bugs of The Swarm(Zerg). The Swarm(Zerg) are summoned by the black substance known as 'Creep'.
Tyler Aburame
Tyler Aburame

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Post by Evilpath Fri Jun 14, 2013 9:46 pm

Hmmm... sounds like a nice, interesting, and original skill set.  I tend to be more lax when approving more imaginative things.  Approved.
Evilpath
Evilpath

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Post by Tyler Aburame Fri Jun 14, 2013 10:02 pm

Awesome. Thanks.
Tyler Aburame
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